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Ori and the will of the wisps switch review
Ori and the will of the wisps switch review







ori and the will of the wisps switch review

It accomplishes Smith’s goal of adding “new things that feel like they’ve always belonged” in this world. Instead of just firing, I was actively fighting and taking charge. While fighting with the sword-like Spirit Edge in Will of the Wisps initially took some getting used to, it didn’t take long for me to fall in love with it as a welcomed alternative to Blind Forest’s Spirit Flame. In that sense, it was a perfect precursor to the real first boss, which came about 90 minutes after Howl made his introduction. The whole encounter succeeded in shocking me, but I never felt truly engaged from a gameplay standpoint. But it’s a tense moment that introduces a new way to engage with the darker side of the forest. Though intimidating and gnarly in its own right, Howl was more of a fake-out boss than anything else. While enemy encounters and chase sequences aren’t new to the series, legitimate boss fights are, and the gruesomeness of my bout with Howl was an early indication of just how much more combat will play a role in Will of the Wisps.

ori and the will of the wisps switch review

What started as a short chase sequence quickly escalated into a one-on-one brawl against Howl, the giant, shadowy wolf that stalks the forest. I was surprised to get sidelined by a boss so early in Will of the Wisps. But this time around I was given a torch I could use to attack enemies (the precursor to Spirit Edge, which you get about 20 minutes in) and burn down bramble walls to progress. Objectives were similar: scour the forest for keystones, find and unlock doors, and proceed into the next area. It’s immediately apparent that Will of the Wisps is a marriage of old and new.

ORI AND THE WILL OF THE WISPS SWITCH REVIEW SERIES

And even when an explanation was needed, having that information delivered through non-player characters – new to the Ori series – felt so much more authentic and helped accomplish Moon Studio’s goal of making the forest feel alive. Will of the Wisps feels far more streamlined in that regard. Familiar Yet ForeignĪs the adventure began I was happy to see that, unlike the first game, I wasn’t inundated with information about system after system. “It’s a sad story once again a joyful story as well.” After all, tragedy is nothing without catharsis. Don’t worry though, “You’ve got to get your tissues ready,” says Daniel Smith, Senior Producer at Xbox Game Studios. But instead of demise, this blunder leads straight into an adventure. Instead, it’s a childish misstep – an Icarus-like moment of recklessness. The charm from the first game is there but the catalyst of this story isn’t nearly as sad.









Ori and the will of the wisps switch review